Mastering for Streaming Services and Online Distribution


The audio industry has undergone a significant transformation in recent years, with the rise of streaming services and online distribution platforms playing a major role. The way music is consumed and distributed has changed drastically, and as a result, the process of mastering for these platforms has also evolved.

Mastering is the final step in the audio production process and is crucial for ensuring that everything sounds its best on all playback systems. The mastering process involves adjusting the balance of the various elements in a mix, such as vocals, instruments, and drums, and making sure that the overall loudness of the track is consistent. It also includes adding any final effects, such as EQ and compression, and preparing the track for distribution.

When it comes to mastering music for streaming services and online distribution, there are a few key considerations to keep in mind. The first is loudness normalization. Streaming services, such as Spotify and Apple Music, use a technique called loudness normalization to ensure that all tracks on their platform have a consistent loudness level. This means that tracks that are mastered too loudly will be turned down, while tracks that are mastered too quietly will be turned up. This can affect the overall balance of a track and the intended dynamic range, so it is important to master with streaming loudness levels in mind.

Another important consideration is file format. Streaming services and online distribution platforms accept a variety of file formats, such as MP3, WAV, and AAC. It is important to choose the right file format for your music, as different formats have different advantages and disadvantages. For example, MP3 is a compressed format that is great for streaming, but it may not have the same audio quality as a WAV file.

The audio industry is not limited to music production and distribution, it also plays a crucial role in other forms of entertainment such as film and video games.

In film, audio plays a vital role in creating the overall tone and atmosphere of a scene. The process of mastering for film is similar to that of music, but with a few additional considerations. The first is ensuring that the audio is in sync with the picture, a process known as lip sync. This is important for dialogue and sound effects, to ensure that they are perfectly in sync with the movement of the actors' lips and the visual action on screen.

Another important consideration for film mastering is the different audio channels. Most films are mixed in 5.1 surround sound, which means that there are five full-range speakers and one subwoofer. The mastering engineer must make sure that the audio is balanced and panning correctly across all the channels, to create a realistic and immersive sound experience for the audience.

In the video game industry, audio plays an even more significant role, as it can heavily affect the player's immersive experience and emotional engagement. The process of mastering audio for video games is similar to that of film, but with a few additional considerations. One of the main differences is the interactivity of the audio. In video games, the audio must be able to adapt and change dynamically in response to the player's actions and choices. This requires a different approach to mastering, as the audio must be designed to work seamlessly across different parts of the game and different scenarios.

As video games have a global audience, it is important to take into account how the audio will be adapted for different cultures and languages. This requires a unique approach to mastering, in which the audio must be crafted to function seamlessly across various languages and regions. This way, players can fully immerse in the game's experience, regardless of their language or location.

For streaming services like Netflix, the audio must be delivered in a format that is compatible with the streaming platform, and must also meet certain technical requirements. These requirements include things like bit rate, sample rate, and channel configuration. It's important to ensure that the audio meets these requirements so that the audio quality is not compromised during streaming.

Another crucial aspect of mastering audio for streaming services is localization. Given the global reach of streaming platforms, it is essential to make the audio accessible to a diverse audience, including those who may speak different languages or live in different regions. This can be accomplished by incorporating subtitles, closed captions, and alternate audio tracks. This way, viewers can choose the most appropriate audio track for their language and location, ensuring that the content is accessible to all.

In addition to these technical considerations, mastering audio for streaming services also involves ensuring that the audio is properly balanced and mixed. This includes adjusting the levels of dialogue, music, and sound effects to ensure that they are all audible and that the overall audio is balanced. The mastering engineer also has to ensure that the audio is loudness-normalized, to make sure that the audio is consistent across different episodes of a show or different movies.

For television, the Advanced Television Systems Committee (ATSC) recommends a target loudness of -24 LUFS and a maximum true peak of -2dBTP. This is similar to the loudness requirements of streaming services like Netflix and Amazon Prime Video.

For video games, the Interactive Audio Special Interest Group (IASIG) recommends a target loudness of -20 LUFS and a maximum true peak of -1dBTP. This is slightly louder than the loudness requirements of streaming services, as video games often involve more dynamic audio and require a higher loudness level to stand out in the mix.

For online platforms like YouTube and Vimeo, they also have no specific loudness requirements, but they recommend a loudness range of -14 LUFS to -24 LUFS. It's important to note that these platforms use loudness normalization to ensure that the audio is consistent across different videos and channels.

For mobile apps and internet video, there are no specific loudness requirements. However, it is still important to ensure that the audio is properly balanced and mixed, and that the overall loudness is consistent across different devices and playback systems.

Finally, it is important to pay attention to the metadata associated with your music. Metadata includes information such as the artist name, song title, and album artwork, and is used by streaming services to identify and categorize your music. It is important to ensure that your metadata is accurate and complete, as it can affect how easily people can find your music on streaming services.

To finalize, mastering for streaming services and online distribution including music, television, film, video games, mobile apps, internet video, and online platforms requires to meet different loudness requirements. It's important to ensure that the audio is properly balanced and mixed and that the overall loudness is consistent across different devices and playback systems. The loudness requirements are designed to ensure that the audio is consistent across different platforms, and that the listener does not have to constantly adjust the volume. It's important to check the specific requirements for each platform to ensure that the audio meets their technical requirements. With the rise of streaming services and online distribution platforms, mastering engineers need to keep loudness normalization, file format, and metadata in mind, to ensure that the soundtrack is the best on all playback systems and can be easily found by listeners.